#pragma once

#include "e2d/core/pch.h"
#include "e2d/core/Component.h"

namespace e2d
{
	struct SkyboxView :public e2d::Component
	{
		FXCC_DEFINE_COMPONENT_LABEL(SkyboxView);

		e2d::TextureCubeMap m_SkyboxTexture;

		void OnLoad();

	};
};
